Photorealistic Rendering Using SolidWorks & PhotoView 360 Step-By-Step Learning Guide
Learn the fundamentals of photorealistic rendering at your own speed as you progress from simple to more complex models.
Book Features
Unlock the full power of SolidWorks® design tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systèmes SolidWorks Corp.
Build your skills and confidence quickly with 24 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
Reinforce your new skills with the accompanying DVD, which features time-saving project files for tutorials and practice exercises.
Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
Course Outline
Chapter 1: Introduction
Product Visualization
Product Visualization Tools
Appearances
Display States
Photorealistic Rendering
Right Brain Versus Left Brain
Cameras
Rendering Results
Chapter 2: Visualization Methods
Product Visualization Overview
OpenGL®
Software OpenGL
RealView Shadows
Product Visualization Display Comparison
Elements of Product Visualization
Model
Viewpoint
Appearances
Scenes
Lighting
Monitor Corrections & Adjustments
Chapter 3: PhotoView 360
What is the PhotoView 360 Software?
Starting PhotoView 360
PhotoView 360 User Interface
PhotoView 360 Menu
Render Tools Toolbar
CommandManager
DisplayManager
Appearances, Scenes and Decals Tab
Getting Help
Set PhotoView 360 Options
Chapter 4: Basic Visualization Workflow
The Visualization Process
Materials and Appearances
User Interface
Display Pane
DisplayManager
View Appearances
View Decals
View Scene, Lights and Cameras
PhotoView 360 Options
Task Pane
Case Study: SpaceNavigator
Appearances, Scenes and Decals Tab
Scenes & Scene Library
Lights
PhotoView 360 Interface
Render Preview
The Rendering Process
Case Study: Display and Appearances
Case Study: Appearances from Materials
Editing Scenes
Render and Preview Quality
Case Study: Quality Settings
Exercise 1: Bracket
Exercise 2: Screw Driver
Chapter 5: Applying Appearances
Appearances vs Materials
Applying Appearances
PropertyManager for Appearances
Procedural Versus Texture Appearances
Procedural Appearances
Texture Appearances
Case Study: Computer Monitor
Stages in the Process
Perspective View
Modify Perspective View
Creating Custom Colors
Hierarchy Review
Case Study: The Chess Set
Appearance Library
User-defined Appearance Folders
Tiled images
Sources of Additional Appearances
Creating Appearance Folders
Case Study: Hybrid Appearances
Assembly Structure
Custom Hybrid Appearances
Save Appearance
Appearance Properties
Illumination Controls & Dynamic Help
Exercise 3: Ice Cream Scoop
Chapter 6: Appearance Mapping
Textures
Case Study: Texture Mapping
Texture Mapping
Texture Orientation
Mapping Reference
Mapping Type
Steps to Correct the Mapping
Initial Texture Size and Alignment
Removing Appearances
Cylindrical Mapping
Spherical Mapping
Mapping Adjustments (Mapping by the Numbers)
Exercise 4: Textures
Exercise 5: Texture Mapping Practice
Chapter 7: Decals
Decals
Case Study: Monitor Face
Applying Decals
Decals PropertyManager
Decal Files
Decal Mapping
Case Study: Label Mapping
Case Study: Multiple Decals
Adjusting Decals
Image Masks
Decal Visibility
Add a Decal With a Mask
Decal Order
Case Study: Gradient Masks
Exercise 6: Travel Mug
Exercise 7: Chisel
Exercise 8: The Clock
Chapter 8: Viewpoint
ViewPoint
Positioning the Viewpoint
Named Views
Perspective View
The SolidWorks Camera
Case Study: Cameras
Locking the Camera Position
Camera Lenses
Field of View
View Rectangle
View Rectangle
Camera Rotation
Camera Aspect Ratio
View Area
Apparent Depth
Case Study: Apparent Depth
Standard Lens
Depth of Field
Case Study: Setting Depth of Field
Case Study: Getting Behind the Walls
Exercise 9: Depth of Field
Exercise 10: The Assembly Line
Chapter 9: Output Options
Output Design Intent
Output Options
Methods to Increase Rendering Speed
Render Contours
Case Study: Contours
Saving Images to a File
Case Study: Sales Brochure
How Many Pixels to Render
Calculating Correct Number of Pixels
Output Image Size
Aspect Ratio
Scaling Up
Scaling Down
Screen Presentations
Case Study: PowerPoint®
Case Study: Alpha Channel
Save Layered Image
Scheduled Renderings
Case Study: Render Scheduling
Exercise 11: Product Information Sheet
Exercise 12: PowerPoint® Slide
Exercise 13: Contours
Exercise 14: Render Scheduling
Chapter 10: Scenes and Lighting
Scenes and Lighting
Scenery Choices
Scenery Examples
Scene Selection
Edit Scene PropertyManager
Scene Library
Case Study: Scenery
Lighting
Scene Floors
Light Properties
Show Lights
Lighting Coordinates
Positioning Lights
Shadow Properties
Exercise 15: Stapler
Exercise 16: Space Navigator
Chapter 11: Display States and Configurations
Rendering Using Display States and Configurations
Display States
Configurations
Display States or Configurations?
Appearance Hierarchy in an Assembly
Case Study: Part Display States – The Chessboard
Case Study: Assembly Configurations – The Locking Pin
Case Study: Watches
Fine Tuning
Image Evaluation
Adjustments
Exercise 17: Lighter
Exercise 18: Lighter Display States
Exercise 19: Display States and Configurations
Exercise 20: Clocks
Chapter 12: Advanced Lighting
Lighting Concepts
Rendering Basics
Lighting Methods
Direct Lighting
Lighting Schemes
Photographic Lighting
Shadows
Case Study: Lighting Principles
Ambient Light
Indirect Lighting
Case Study: Illumination Controls
Case Study: Photo Studios and Area Lights
Case Study: Flashlight
Surface Finish
Surface Finish Controls
Bump Mapping
Displacement Mapping
Point Light or Spot Light?
Spot Lights
PhotoView 360 Light Characteristics
Brightness
Soft Edge
Spot light radius
Shadow quality
Fog
Case Study: Caustics
Bloom
Exercise 21: Watch
Exercise 22: The Book Light
Chapter 13: Reflective and Transparent Appearances
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