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Creating Animations with SolidWorks Step-By-Step Learning Guide

Creating Animations with SolidWorks
Price: $74.00
 
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A self-study guide to animating 3D CAD assemblies. Learn the fundamentals of SolidWorks Animations at your own speed, as you progress from simple to more complex animations.

 

Book Features

  • Unlock the full power of SolidWorks® design tools with the helpful instructions and tips available only from technical training experts on staff with Dassault Systèmes SolidWorks Corp.
  • Build your skills and confidence quickly with 24 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
  • Reinforce your new skills with the accompanying CD, which features time-saving project files for tutorials and practice exercises.
  • Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
  • Follow along with more than 400 full-color images and screen captures that serve as easy-to-understand visual cues.

 

Course Outline

Chapter 1: Introduction

  • About This Book
  • The SolidWorks MotionManager
  • History of the MotionManager
  • Motion Study Types
  • Animations
  • Basic Workflow
  • What is an Animation?
  • Building Animations
  • Animation Results
  • Types of Motion
  • Which Motion Study To Use
  • Motion Drivers
  • MotionManager User Interface
  • Getting Help

Chapter 2: Creating Simple Animations

  • Animation
  • Point to Point (Key Point) Animations
  • Case Study: Exploded Views
  • The Animation Study Type
  • Animation Wizard
  • Stages in the Process
  • Case Study: Animation Wizard
  • View Orientation
  • Interpolation Modes
  • Recording Animations
  • Dragging a Component

Chapter 3: Editing the Timeline

  • Editing the Timeline
  • Case Study: Editing the Timeline
  • Timeline Symbols
  • Editing Key Points

Chapter 4: View Orientations

  • View Orientations
  • Viewpoints
  • Positioning the Viewpoint
  • Named Views
  • Perspective View
  • View Orientation States
  • View Orientation Changes
  • Case Study: Viewpoints
  • Perspective View Effect
  • Case Study: Visual Bloom

Chapter 5: Animating Appearances

  • Animating Appearances
  • Changing Displays and Appearances
  • Case Study: Component Visibility Changes
  • Display States
  • Case Study: Changing Appearances
  • Animating Lights
  • Lighting
  • Shadows
  • Spot Lights
  • Lighting Characteristics
  • Lights in Animations
  • Case Study: Lighting
  • The PhotoWorks Buffer
  • Case Study: Rendering An Animation
  • Saving a Series of Images

Chapter 6: Free Component Motion

  • Overview
  • Free Component Motion
  • Keys
  • Motion Study Properties
  • Case Study: Free Component Motion
  • Move and Rotate Component
  • Triad
  • Mates
  • Reverse Path
  • Case Study: Alternate Solution - Motor
  • Duplicate Study
  • Case Study: Alternate Solution - Mate

Chapter 7: Motion Drivers

  • Motion Drivers
  • Dragging Components
  • Mates
  • Animating Robots
  • Part 1: Mates
  • MotionManager Filters
  • Motors
  • Part 2: Distance Motor
  • Constant Speed Motor
  • Part 3: Constant Speed Motor
  • Interpolated Motors
  • Part 4: Interpolated Motor
  • Sub-assemblies
  • Case Study: Sub-assemblies
  • Simulation Motion Drivers

Chapter 8: Animating Parts

  • Animating Parts
  • Case Study: Animating In-context Parts
  • Animating a Spring
  • Case Study: Create a Spring
  • Case Study: Wheel Assembly

Chapter 9: Basic Motion

  • Basic Motion
  • Animation through Simulation
  • Driving Motion
  • Motion Study Properties
  • Case Study: Ball Sorter
  • Gravity
  • Contact
  • Limitations
  • Case Study: Impact
  • Case Study: Geneva Wheel
  • Combining Motion
  • Case Study: The Bouncing Ball
  • Springs
  • Translational Spring
  • Importing Simulation Results
  • Physical Dynamics
  • Capturing the Screen
  • Case Study: Fly-ball Governor
  • Storyboard

Chapter 10: Alternate Methods

  • Alternate Methods
  • Case Study: Fly Ball Governor
  • Alternate Approach
  • Case Study: Bouncing Ball 
  • Oscillating Motors
  • Motors Driven By Expressions
  • What is the Best Way to Animate?
  • Case Study: Arbor Press

Chapter 11: Introduction to Cameras

  • Introduction to Cameras
  • Camera Options
  • Adding a Camera
  • Case Study: Introduction to Cameras
  • Camera Position and Target
  • Editing a Camera
  • Multiple Cameras
  • Cameras in an Animation
  • Case Study: Camera Lenses
  • Apparent Depth
  • Case Study: Apparent Depth
  • Standard Lens
  • Depth of Field
  • Case Study: Setting Depth of Field

Chapter 12: Using Camera Sleds in Animations

  • Using Camera Sleds in Animations
  • Using a Camera Sled
  • Case Study: Camera Sled
  • The Camera and Camera Sled
  • Case Study: Focal Length 2

Chapter 13: Walk-through Animations

  • Using Cameras in Animations
  • Case Study: Walk-through Animations
  • Case Study: Walk-through with a Fixed Location
  • Case Study: Walk-through Using Only a Camera
  • Case Study: Camera Aimed Along a Path

Chapter 14: SolidWorks Motion

  • Chapter Scope
  • SolidWorks Motion
  • When to Use SolidWorks Motion
  • Case Study: Fly Ball Governor
  • Review
  • Summary of Motion Drivers

Chapter 15: Post-Processing

  • Post-Processing
  • Video Editing Programs
  • External References
  • Timelines
  • Video Compression
  • Transitions
  • Titles and Annotations
  • Looping
  • Parallel Processing
  • Rendering Efficiency
  • Case Study: Post-Processing 
  • Windows Movie Maker

Chapter 16: Advanced Topics

  • Advanced Topics
  • Configurations for Animations
  • Case Study: Hand Punch 
  • Clip 1: Assemble the Punch 
  • Clip 2: Show Assembly Action
  • Dynamic Section Cuts
  • Clip 3: Change Punch Tip and Die
  • Changing Configurations
  • Clip 4: Cut Sheet Metal
  • Post-Processing
  • Producing The Movie
  • Case Study: Animating Sub-assemblies 
  • Procedural Appearances 
  • Case Study: Stroboscopic Effect
  • Case Study: Pencil Sharpener

Chapter 17: Large Assembly Animations

  • Large Assembly Animations
  • Assemblies for Animations
  • Case Study: Large Assembly Animations 
  • Working in the Assembly

Chapter 18: Tips and Tricks for Better Animations

  • Animation Length
  • Storyboards
  • Viewpoints/Cameras
  • Separate Assembly for Animation
  • Post-Processing
  • Rendering Efficiency
  • Do It The Easy Way
  • Consistency
  • Animation Tips
  • Miscellaneous Tips and Tricks


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